Train Sim World 2

Crossover

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I remember seeing a YT video of someone driving a 377 the wrong way down the track on East Coastway (signals did not stop them as the track wasn’t bi directional) and stopping in front of 377s behind them to couple the trains. This went on until they had a 16 car 377! Unfortunately they were not paying attention to the map after that and crashed into an 8 car unit.
I may try that! I did overshoot a station on there once, reversed back and into another train a bit too quickly :lol:
Very nice. Might I ask how you take a screenshot in TSW2 without the HUd being present and where these screenshots go?

Shift + F12 is the only way I got it to work - F12 doesn't seem to do much

They've then gone into C:\Users\<username>\Documents\My Games\TrainSimWorld2\Saved\Screenshots\WindowsNoEditor (assuming your documents are in C: )
NB: They can be pretty large files!
 
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Giugiaro

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In the case of Steam screenshots they go to:

C:\Program Files (x86)\Steam\userdata\***your Steam ID***\760\remote\1282590\screenshots

They take the resolution at which the game is being played.
 

Iskra

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I may try that! I did overshoot a station on there once, reversed back and into another train a bit too quickly :lol:


Shift + F12 is the only way I got it to work - F12 doesn't seem to do much

They've then gone into C:\Users\<username>\Documents\My Games\TrainSimWorld2\Saved\Screenshots\WindowsNoEditor (assuming your documents are in C: )
NB: They can be pretty large files!

Thank you!
 

Class465pacer

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Interesting to see the 375 and 465 will be added as well as HS1 with 395s. How much of the classic lines would there be, unless they plan to just let you run classic units on HS1?
 

Iskra

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Interesting to see the 375 and 465 will be added as well as HS1 with 395s. How much of the classic lines would there be, unless they plan to just let you run classic units on HS1?

They are quite simple editions to the game as we already have an electrostar and networker, to which the body shells are quite similar. You would be able to use them on the rather limited classic line and as well wherever else you wanted using the scenario planner. (East Coastway for example) Additionally, they will help with realism in terms of AI traffic.
 

ainsworth74

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For those that are interested they showed off the Marseille - Avignon LGV route a few days ago on one of their live streams:


Due to be released this coming Thursday.

Have to say I thought it looked pretty good! I'm not sure I'll pick it up at launch as just thundering up and down the same piece of track can get a little dull but definitely think I'll pick it up at some stage just might need to wait for them to put it into one of their sales.
 

Iskra

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I think I'm going to get this one, it does look good, the TGV is classic traction and it's somewhere a bit different to travel in TSW2. I will probably hang back a couple of days to read some reviews however before purchasing.
 

Peter C

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Steam traction has been announced as upcoming in today's Roadmap Update: https://live.dovetailgames.com/live...06.455677908.1610282752-1539867974.1586850226

I reckon it will be a GWR Pannier on the West Somerset Railway Route, what does everyone else think it will be?
I've not been paying attention to anything TS (apart from Armstrong Powerhouse's Class 411 pack which looks lovely) or TSW and so this is an interesting surprise.
Having a quick look at this link: https://live.dovetailgames.com/live/train-sim-world/articles/article/bringing-steam-to-tsw2, it seems to me as if the steam they'll be bringing to the game might be more, to use their term, 'work-a-day' steam as it would have appeared in the 1950s/1960s. That would suggest to me potentially something like a Black Five, or an 8F, but a Pannier is a very good suggestion - I think they might start small and then work up to having steam-era routes and all sorts. Personally, I'd love to see a 'King', 'Castle', or 'Hall' for the GWR route out of Paddington for railtours or something like that. But that's just me wanting quality engines I assume :)
I wonder if the diesel fume effect they use at the moment would work better for steam than it does diesel?

-Peter

Quote from the above link:
Steam is coming to Train Sim World 2 and is currently in development.
Steam power is a very different experience to the diesels and electrics already available in the game. Getting it right as a player experience means understanding where those differences are and how it should feel to manage power on a more mechanical basis. We caught up with Dovetail Games’ founder, CEO and Chief Creative Officer Paul Jackson to get his insight into what the challenges are, and what we want to accomplish in bringing steam to Train Sim World.

- What are we looking for with a steam experience?
PJ: "I feel that all trains are wonderful things. I see people complaining about the Pacers running in the north of England but I love them. They might have been cold and noisy things but I’ve loved the times I've ridden on one, then again I didn't have to live with them every day.
I've got a deep love of trains that has stuck with me ever since I became a train fan in my mid-teens. It was then that I started trainspotting with my friends and ever since then I have gone out of my way to see trains everywhere I've been. We've done railway quizzes at Dovetail and it freaks me out as much as it freaks everyone else out that I know most of the answers. I am absolutely that guy.
For me, the trains that you enjoy are the ones that you engage with in the real world, and that's critical. Whether it's the train you see in the morning, or a preserved steam engine, authenticity is everything."

- When you say authenticity, what do you mean?
"I've talked a lot in the past about what my perfect train experience would be. For me it would be standing on Crewe station in 1953/54 when most of the privations of the war were over. Services were reasonably back to normal but for all intents and purposes modern technology hadn't started to encroach on the steam trains that were running. Just being there and watching things happen naturally where an unexpected loco might come through the station is my idea of an perfect experience.
For me, that would be the epitome: to see the train in its natural environment; perhaps it's dirty, perhaps they had to put a different engine on at the last minute. It pulls into the station and maybe the fire's run down and the crew might be tired but they set off again, heading north.
When I think about steam trains there's preserved or heritage rail which are superb, but what I really want is steam in its natural environment."

- So, work-a-day steam?
"Yes. In many ways that would be the purest rail experience for me. A close second would be old electrics: I love the 76's over Woodhead, I love the Milwaukee electrics. Even old EMU's excite me. In mechanical terms, they're really quite agricultural, modern but still agricultural and that’s what really appeals to me.
Simulating steam engines is the opportunity to provide a wide variety of unique engines that players can try their hand on. The excitement and colour, the smoke and the steam, the romance and the passion. I find this prospect tremendously exciting.
If you've ever stood next to a steam engine there is an immediate understanding of its power. You can appreciate its scale, feel its heat and get the sense that it might explode at any moment - of course it won't, but you cannot help but be aware of the almost primal nature of the machine. Then the whistle blows and they're off, putting that power into motion.
The most challenging aspect of simulating a steam engine is the skill involved in their management. It takes the partnership between the driver and fireman on the footplate, finesse and experience to really master the craft. Whether uphill or downhill, accelerating or braking, knowing the train you're operating and the characteristics of your formation takes significant expertise. Safety systems are modest, the assistance provided to the crew is primitive and the controls are intimidating. The crew’s sheer professionalism and skill got those trains from one place to another.
I don't think there's anything else we can offer that can be as challenging and rewarding as that experience. Regardless of whether you're into steam trains or not, I believe it is the ultimate train management experience that we can give our players."

- It's a living thing. Modern diesels and electrics come with more self-management systems allowing you to tell them what you want them to do, but with steam you're in control of how you want them to do it.
"Exactly. A sensible analogy would be that driving modern traction is like driving a car, whereas steam would be like riding a horse. Essentially the horse can shy at the slightest thing, it has its own needs, it will try to eat and drink while you're trying to go forwards."

- It's a synergistic relationship.
Yes.

- You use the term agricultural regularly in describing control systems, what do you mean by that?
"It's visceral, physical, mechanical. Fundamentally, you have to release the brakes, set the reverser, operate the regulator – all mechanical processes involving heavy, forged metal. It's a physical process. There are few, if any, automated assistants to ensure that you’re doing it right."

- How do you represent a physical experience when you're doing that with a digital interface? How do you get that feeling across?
"That's the challenge.
We need communicate what is happening to the player. Explaining what you need to do to the player is reasonably straightforward, but they also need to know what and why something is happening. How do you know that what you've done is correct even if you don’t see an immediate result? Equally, how do you know that you’ve got something wrong when everything appears to be running smoothly? We’re focusing on early modelling so that we can test those systems and make sure you can feel what's happening without needing help that wouldn’t have been available to a real crew."

- The trick is in communicating what's happening when you can't physically feel the state the engine is in.
"That’s the holy grail. If you become a driver on modern traction, you've had a 6-month training course, maybe another 6 months driving with an inspector. With a steam engine you will have started as a cleaner on the footplate. You were promoted to become a fireman, you become intimately familiar with your engine over 7 or 8 years before getting your hands on the controls. We've got to pass all that experience, artistry and skill to our players - grant them 8 years’ experience in moments. The better we meet that challenge, the more rewarding it will be to play."

We'll have regular updates on how steam is progressing through the development process over the months to its release. In the next article we'll talk about how SimuGraph and Train Sim World's physics systems are being enhanced to give players the feel of managing a steam engine, and how the role of fireman is integrated into the experience.
 

ainsworth74

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I reckon it will be a GWR Pannier on the West Somerset Railway Route, what does everyone else think it will be?

I think that's likely. Looking at the routes that they currently have out and on the roadmap I don't think there's anywhere else at the moment that it would fit 'natively' as all their other routes are too modern. It also surely makes sense to start with something simple for your first outing into steam using all the new shiny stuff that the engine they have now can do. Assuming that pans out I guess the plan would be to then do a route set in the steam period as the follow up. I did watch the roadmap live stream they did on YouTube last night (makes for good background entertainment whilst you're doing something else) and didn't recall them dropping any hints (not that they do, whilst they're a lot more open than they used to be they're still frustratingly cagey :lol:).
 

Iskra

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I've not been paying attention to anything TS (apart from Armstrong Powerhouse's Class 411 pack which looks lovely) or TSW and so this is an interesting surprise.
Having a quick look at this link: https://live.dovetailgames.com/live/train-sim-world/articles/article/bringing-steam-to-tsw2, it seems to me as if the steam they'll be bringing to the game might be more, to use their term, 'work-a-day' steam as it would have appeared in the 1950s/1960s. That would suggest to me potentially something like a Black Five, or an 8F, but a Pannier is a very good suggestion - I think they might start small and then work up to having steam-era routes and all sorts. Personally, I'd love to see a 'King', 'Castle', or 'Hall' for the GWR route out of Paddington for railtours or something like that. But that's just me wanting quality engines I assume :)
I wonder if the diesel fume effect they use at the moment would work better for steam than it does diesel?

-Peter

Quote from the above link:

I do like AP's stuff, but I've moved on from that Sim now so aren't prepared to spend any more money on it.

I wouldn't be surprised if we saw multiple of the GWR classes you mentioned in another version of Riviera in the 50's. I would be very happy with that though. I think I'd prefer work-a-day steam over preserved options :)

I think that's likely. Looking at the routes that they currently have out and on the roadmap I don't think there's anywhere else at the moment that it would fit 'natively' as all their other routes are too modern. It also surely makes sense to start with something simple for your first outing into steam using all the new shiny stuff that the engine they have now can do. Assuming that pans out I guess the plan would be to then do a route set in the steam period as the follow up. I did watch the roadmap live stream they did on YouTube last night (makes for good background entertainment whilst you're doing something else) and didn't recall them dropping any hints (not that they do, whilst they're a lot more open than they used to be they're still frustratingly cagey :lol:).
Yes, they do keep their cards close to their chest. We've got South Eastern High Speed coming out this year as announced, you would think there would probably 2 other British routes in the year still to come, plus whatever Rivet games are working on, so one steam route seems likely.

I also wouldn't be surprised if it was a Terrier for the existing Isle of Wight route, or Tornado as that's a popular locomotive that gets around a lot so could almost go on any route.
 

Peter C

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I do like AP's stuff, but I've moved on from that Sim now so aren't prepared to spend any more money on it.
Fair enough; I'm spending more time and money on models instead of a simulator now so I'm sort of in the same boat.

I wouldn't be surprised if we saw multiple of the GWR classes you mentioned in another version of Riviera in the 50's. I would be very happy with that though. I think I'd prefer work-a-day steam over preserved options :)
I'd love a GWR steam era route. Maybe something through Swindon or Bristol would be lovely?
Proper steam as it appeared in the 1950s/60s would also be really good if they could use TSW2 to the best of its ability to really create that run-down atmosphere which you just don't get from a heritage line.

-Peter
 

JohnMcL7

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TSW2 is half price this weekend and I like the look of the new high speed DLC but wondering if I'd be better holding off until they've added more DLC? I have the original TSW and most of the British DLC.
 

Iskra

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TSW2 is half price this weekend and I like the look of the new high speed DLC but wondering if I'd be better holding off until they've added more DLC? I have the original TSW and most of the British DLC.
I would pick up the base game cheap now then just wait for the rest of the DLC to come. You will still be able to play most of your old content in the new version of the game anyway :)
 

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