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The Con that is Rail Simulation

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43021HST

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As some of you may know, Rail Simulation is a big hobby of mine, in fact it has over taken my interest in the real railways, for these reasons that: A, you don't have to leave the house and spend money on an overpriced train ticket or shiver your nuts off on the end of a platform. B, it's far cheaper and takes up less space than a Model Railway.
But over the past year I've become increasingly hacked off with how much UK rail simulation is becoming a bigger and bigger con. I use both of the main Train Simulators, namely Dove tail Games' Train Simulator and Trainz. (In fact I've been using trainz far longer than Trainsim) But roughly a year ago I stopped buying the addons for Trainsim and ever since then I started using Trainz more, because although the quality is nowhere near as good, so much more stuff is free.

The reason why I've stopped buying the Trainsim addons is that I've noticed you're getting far less for your money than you used to.
About 3 - 4 years ago you started getting such routes as London to Brighton and West Coast Mainline North as Addons that would cost about £25, but for that money you buy a route, that came with up to three trains and up to 10 scenarios, and a lot of research had gone into getting the route 'right', these types of addons are what attracted me to the game in the first place.
Nowadays, you'll buy a route and it'll only have one train, the route itself will be poorly researched, so you get some massive detail inaccuracies, although I don't own it, I've been told that the Midland mainline route is one such addon and the biggest down point for me is that you'll only get four scenarios rather than eight, although the price tag is still about £25. I mean for that money I could get a whole game off steam.

But I think the biggest rip offs are the smaller addons, where you buy a train rather than a whole route, often these cost about £12. About three years ago you'd buy something like the Class 70 and it would come with about 5 scenarios and possibly even a few extra wagons or something, so quite a lot for your money.
But if you buy a more recent model such as the Class 378, firstly the modelling accuracy of it is questionable, I mean there's something that doesn't look quite right about the front end lights (often the models themselves are just rehashed versions of older models) and it comes with only three scenarios. Even that's quite generous considering a lot of addons come with even less.

The icing on the cake for me that made me switch back to trainz was when Trainsim changed it's Steam achievements system, although it's only a small thing; its still very annoying and represents Trainsims money grabbing attitude. You used to get Steam achievements for scoring a certain amount in a scenario or driving an electric, diesel or steam train a certain number of miles, basically it required an element of skill to gain the achievement. Now gaining the achievement in the game requires less skill and is more of a marketing ploy to get you to buy more addons, where you can only unlock the achievement by completing a session often in an addon that you don't own.

I think the problem is when Rail Simulator changed it's name to Dovetail Games I think in a move to develop more games for the general games market rather than specifically Train Simulator, this I think meant it stopped listening to its core community and far more to its marketing department. It became less about quality train simulation having now successfully acquired the majority of the market (originally from MSTS and Trainz) and more about 'revenue maximisation', basically exploiting it's customer base.

So about a year ago all this made me switch back almost entirely to Trainz. Where of course the quality of the UK content is nowhere near as good and the game itself is full of bugs, but you get so much more free stuff, (being a cash strapped student I can no longer afford £12 for something that I can get for free elsewhere). The third party community is a lot more proactive and best of all the marketing department is nowhere near as preeminent. This has encouraged me to get into third party content creation, over the past year I've learnt an incredible amount about 3D modelling, so much so I'm thinking of pursuing a career in it.

But recently I've become just as hacked off with Trainz as I have done with Rail Simulator. This is due to the release of TANE (Trainz a new era).
When I first heard about TANE, in the Kickstarter campaign, I initially got my hopes up, I thought that this maybe a real chance to get back the share of train sim market that's hacked off with the prices of Rail Simulator but still want a quality simulator with all the functionality of a modern game.

But instead N3V, the company who produces trainz seem to be falling into the same marketing trap as Dovetail games. TANE was announced in May for release, and they adhered to that release date.
But this I think was a decision by the marketing department rather than the programmers. The game itself is full of some quite serious bugs and really the release date should have been postponed until these bugs had been sorted; a couple of major patches later and these bugs still haven't disappeared. We are still waiting for that mythical patch as has been promised that will finally fix these issues. But on the bright side we had lot of whizzy visual graphics, some silly games aimed at mobile and tablet users and a new website reassuring us that the game is going to be the 'best yet'.
The pricetag of TANE is the most off putting factor, I mean £30 for the basic version is just extortionate for a game with too many bugs. The worst thing is, N3V is now more engaged in chasing the American dollar rather than the UK pound. This has had the effect that firstly we're loosing more UK based users, in response to the diminished interest, this has made some serious UK based content creators become disenfranchised with the game as their content is receiving less interest than it used to. I recently heard the unfortunate news that one of the games most well known and proactive producers of UK content third party content has given up on the game, really is a sad loss.

So what of the future? I'm still hopeful that TANE will receive this mythical patch, that will fix most of it's major bugs and will eventually claim back it's share of the UK train sim market. To do this though it may take the release of a newer version of trainz with all the major issues fixed. Yes we have lost some very serious UK content creators but in their place there seems to be some new ones. I haven't given up with Trainz just yet either and still have many projects of my own in the pipeline, such as a Class 319, 4-VEP and revamping an older Class 73 model. Overall I haven't given up on Trainz like I have with Rail Sim, as I still believe it has potential. I do hope that someone from both Dove Tail Games and N3V reads this as I'd like to tell them to continue listening to their community otherwise they risk loosing their most loyal customers, as they chase a quick buck.
 
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Johnny_w

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I agree with most of your points. The only thing, in terms of pricing, is the the work involved in creating routes and locos.

I know developers who are working 10hour days for 18months creating routes with no other income.

It's a tricky one. But like you I certainly haven't invested in anything in at least a year.

That and the constant requirement on a Nasa-esq computer to run the damn thing. I'd rather go out on the big railway or gala for the same money as a route!

JW
 

Stigy

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I tend to only buy add-ons when there's a sale on, often saving up to 80%.
 

glbotu

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8 Apr 2012
Messages
644
Location
Oxford
These guys seem to have a good idea. I have no idea whether they'll have the follow through to make it work, but they seem to want to make something that will appeal to a lot of people.
(The site is a bit out of date, but the developers engage reasonably well on the forum).

I think to a certain extent, Rail/Train/Kuju Simulator/Works etc is possibly struggling with its own business model. Largely speaking, once you've bought a version (I think I bought Railworks 2 on a Steam Sale a few years back), you get it upgraded for free every time. This is great, unless you're the company whose job it is to make money from it. I generally don't like paying £25 for new routes/trains etc, which is one of the reason I prefer Trainz. (I assume you recognise my user name from various Trainz forums) .

I'd recommend doing what I do and only getting a new version if it's

a) Proven to be good and worth it
b) Cheap

I didn't get Trainz 2006, Classics or 2009, because they just didn't seem like real improvements. I only got Trainz 2012 because it was about £8 when I bought it. At the moment, I'm not touching T:ANE with a bargepole. Maybe T:ANE 2 will actually be half decent, or one of the hotfixes will magically make everything better. Or, they'll cut the price in a year's time to low enough that it won't matter if it's a bit rubbish.

I think it's just hard to make train simulators and be profitable. I can imagine the development work that goes into both Trainz and Train Sim is rather large and to a certain extent, the companies are trying to do what they can to stay afloat. Being in a niche market doesn't help, because it means the number of people available to do the work is small (which makes those people expensive to hire).
 

43021HST

Established Member
Joined
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Messages
1,565
Location
Aldershot, Hampshire
These guys seem to have a good idea. I have no idea whether they'll have the follow through to make it work, but they seem to want to make something that will appeal to a lot of people.
(The site is a bit out of date, but the developers engage reasonably well on the forum).

I think to a certain extent, Rail/Train/Kuju Simulator/Works etc is possibly struggling with its own business model. Largely speaking, once you've bought a version (I think I bought Railworks 2 on a Steam Sale a few years back), you get it upgraded for free every time. This is great, unless you're the company whose job it is to make money from it. I generally don't like paying £25 for new routes/trains etc, which is one of the reason I prefer Trainz. (I assume you recognise my user name from various Trainz forums) .

I'd recommend doing what I do and only getting a new version if it's

a) Proven to be good and worth it
b) Cheap

I didn't get Trainz 2006, Classics or 2009, because they just didn't seem like real improvements. I only got Trainz 2012 because it was about £8 when I bought it. At the moment, I'm not touching T:ANE with a bargepole. Maybe T:ANE 2 will actually be half decent, or one of the hotfixes will magically make everything better. Or, they'll cut the price in a year's time to low enough that it won't matter if it's a bit rubbish.

I think it's just hard to make train simulators and be profitable. I can imagine the development work that goes into both Trainz and Train Sim is rather large and to a certain extent, the companies are trying to do what they can to stay afloat. Being in a niche market doesn't help, because it means the number of people available to do the work is small (which makes those people expensive to hire).

I'll have a look at that demo soon. Looking at the website though I get a feeling that this will be very US dominated.

I did wonder if railworks or whatever they were called were going to give us a free upgrade again this year as they made less publicity about upgrading. I thought due to their business model, we may have had to pay. But then again I can't imagine it takes too many expensive resources as the game hasn't really changed since the days of Railworks 1, it's not as if they're rebuilding from the ground up everytime. A few tweaks to the code here, a few changes to the User Interfaces there and include a route that was originally DLC and "et voila" you have a 'new' trainsim.

Of course I recognise your name ;).

I do agree that TS12 wasn't bad, a lot of people have complained about it but I've never had any issues with it and I'd never consider using the older versions of trainz now. I'm hoping they'll release a hotfix that will magically fix everything but knowing N3V, they'll probably release a hotfix that will fix some stuff and then release a T:ANE 2 with some extra stuff bolted on so it feels like a new game.

I wouldn't have normally got T:ANE either but after following some advice by a friend of mine who does web design she said; "it's best if you're creating content for any software to stay up to date". I use it primarily for testing content, at the moment I'd never create any routes in it.
 
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glbotu

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Well, half the guys come from Jointed Rail, so it wouldn't surprise me if they're initially quite US oriented. However, they've specifically requested for UK Content Creators to get involved on the forum (as well as Spain, South Africa and India), as I assume they realise the British market is pretty strong.

One of the ways in which they've really been able to get a move on is by not writing the game engine themselves. This means they can get on with the bit of making a good train simulator, without worrying about writing a generic game engine.
 

jon91

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I'm going to wait and see what the unreal engine version of Train Sim is going to be like, it probably won't change DTGs pricing policy but hopefully it'll give them a solid core sim to build off.
 

Kristofferson

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23 Nov 2012
Messages
1,132
I agree, quality of TrainSim products has decreased since RSC became Dovetail. I think maybe they're outsourcing (or just lazy) these days.

Perhaps the Xbox One UE4 engine version will be decent?
 

dave87016

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If I have Train Simulator 2013 installed will 2016 automatically update onto it or do I need to purchase it?
 

SpacePhoenix

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If I have Train Simulator 2013 installed will 2016 automatically update onto it or do I need to purchase it?

Provided steam has been running it should have already updated by now. Beaware that if you get a black screen, part from the mouse pointer when a scenario is loading the developers of the game are already aware of the bug
 

jon91

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It'll update automatically but if you're after all the shiny new bells and whistles, such as the Riviera in the fifties route and some German and American stuff, then you have to pay I'm afraid. The majority of the update this year has been a tad disappointing for me personally, just a new interface and some other tweaks to the core game.

The only thing that persuaded me to buy the 'Steam' edition was the Riviera route; which includes King, Castle, Grange and Pannier class locos. There's little else really, unless you're interested in a German loco that looks like a shipping container with a pantograph bolted on or an American loco that looks like an Alco F7 except for the gas turbine in the B-unit...
 

43021HST

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So the general consensus seems to be that people are getting annoyed with Train Sim then. The Update was rather disappointing this year, but maybe they shouldn't have encouraged customers in the first place to expect a yearly update with all the bells and whistles. A poor business move on their part I think. Admittedly I was rather looking forward to the Riviera Line with the Castle Class.

I honestly thought this thread would have incurred the wrath of some of Train Sims fanboys as is often the case on their Facebook page.
 

jon91

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Its easy to understand why folk are annoyed with DTG for the lack of new features in TS2016 but at the same time I can kinda understand why Dovetail haven't updated much. The old engine has probably been pushed to the point where any further investment of time would yield precious little results and probably wouldn't even be noticeable to the end user. It would also be rendered pointless with the arrival of the Unreal Engine version and might even have a negative effect on the UE version's development.
 
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DaveFennessy

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Agree with you OP and I too also now only purchase during a sale. I've been a user since Railworks and have managed to amass quite a collection. I also scour every Railworks fan website around the globe to collect up bucketfuls of free quality assets. I've also started to build my own routes and my own assets. It's a steep learning curve but it does mean there is a world beyond just being a consumer.

To me their prices have always been extortionate, the 'sale' prices of at least 40% off being much nearer an acceptable figure. The content is becoming more compact as you say but there is more input now from third party developers.

My advice is don't give up on it completely, stick around and wait until the new Unreal engine title comes out, estimated Autumn 2016. One would imagine the add-ons for this current game will plummet in price.

I do know a couple of people who work for them, one in the office and one freelance. Their stories combine to suggest that there are some real hardcore train enthusiasts working there but orders from above often scupper their ambitions. What we see as an end product is always a mass compromise. And an expensive one at that.
 

Trainfan344

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I have Riveira in the 50s and I think it's brilliant, it's certainly the best thing i've seen from DTG in a while, BUT, the pannier is a massive let down, it is my only problem with the entire route!
 

Southwest

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I agree with a previous poster, I only buy add ons when they are on sale. Steam have done at least two 40-50% off sessions in the past few months, I tend to store up what I want to buy and go mad at sale time.
 

HLE

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1,416
Not a huge fan of freeware routes as most of them are c**p, but if your annoyed at DTG, take a look at this thread on another forum, more specifically the YouTube videos on page 14/15/16.

Probably the most detailed accurate route to date. And probably free when the author uploads it (has indicated in the past this is his intention)

http://forums.uktrainsim.com/viewtopic.php?f=365&t=139093&st=0&sk=t&sd=a&start=210

Definitely puts the commercial routes to shame.
 

JonathanP

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Sometime in the next few weeks the German train simulator Zusi 3 will be released. They have no marketing department, just 2 full time staff and volunteers working on content.
It has been under development for over 10 years, and in that time has been polished to perfection so that every cab indicator, safety system and every sign and signal on the route is acts just like the real thing, and the traffic control AI can simulate the interactions of hundreds of trains with your trains and each other in the background.
They expect to sell around 1000 units at launch, at I guess around €50-€60 euros so that's around €55000 euros, or 1 years income for 1 software engineer for 10 years work! The only reason the business works is that the same company sells complete replica cab simulators for training real drivers using the same software platform.

Ultimately the train simuluation market just isn't big enough to support the business model of making high quality products at consumer prices. Anyone who does is 'cheating' by doing it as a labour of love for which they don't pay themselves or as a side project subsidised by their real source of income.
If DTG spent 10 years working on an update they would go bankrupt in the meantime, and similarly a talented freeware developer with plenty of time on their hands will easily be able to make something better than paid content because they don't have turn out a certain number of addons a year to stay in business.
 
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